A game by Danial Jumagaliyev and Jon Kowollik.
You have no control over switching your weapons! Every time you shoot, your weapon switches!

Your goal is too defeat all the enemies!

Controls:

  • Use WASD keys to move;
  • Use Space key to jump;
  • Use Mouse to aim;
  • Use Left Mouse Button to shoot;
  • Use Right Mouse Button to slow time.

Good luck and have fun!

Update 0.11 - MORE FUN

- Most Requested changes:

  • All weapon cooldowns were decreased by 50-75%!
  •  Some bullet/weapon speeds were increased!
  • The grenade is now easier to use!
  • Added music (Evan King - Soot Sprites)!

- Other changes:

  • The executable file now has a logo.
  • Added a "Thanks for playing" screen after losing/winning.


Updated 23 days ago
StatusReleased
PlatformsWindows, HTML5
Rating
(4)
AuthorsDanial Jumagaliyev, AstrusHD
GenrePlatformer, Action
Tags2D, Arcade, Pixel Art, Singleplayer
Average sessionA few seconds
LanguagesEnglish

Download

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Click download now to get access to the following files:

SWITCH! [Version 0.11] 26 MB

Development log

Comments

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Really fun! I was happy to be able to beat it. It would be cool to have more levels and more enemy types in later levels or weapons that were powerful against certain types in addition to the weaknesses.

That was a really fun concept, and as you mentioned the loading times were due to some errors so I won't bring those up, I did like the art style though, that. The only other things I would like to see would be more maps, because the same 4 platforms were starting to get boring, and whenever I died the player would disappear, but the level would keep going as normal, and I would have to restart all the way to the beginning. A "You Died" screen would be nice. Other than that, it was a really fun game. :)

Thank you for the feedback! :)

Fun concept, although I feel that the loading time between weapons is waaay too long. The DPS is also too slow.

Yeah as I said before, one hour before the jam's end, the statistics of the weapons got corrupted/deleted because I was using a deprecated system (ScriptableObjects if familiar with Unity). I had to re-implement them and had to ship the game without lots of play-testing, which is why some weapons have a large cooldown. I hope you take this into consideration. Thank you <3